PART 2
A. As a player participates in a match for a team, the league adds
their name to that team's active roster. Each team must have a minimum
of 4 players on their roster. Players may be added to team rosters only
with the league director’s approval. Any requests for changes in team
rosters must be in writing. After the 7th week of any half, no player
may be added, unless, without that player, a team roster would be less
than 4 players. No more than six players may be on any team roster. You
must enter the names of all team members on every scoresheet, even if
they are absent. If you omit a name: we may assume the missing player
has resigned from your team. If that player plays on your team in a
future match, they may be an illegal player, and your team may be
assessed 1 penalty point for any winning game they play in.
1. A player may not change teams during the season, nor may a team
change home taverns without league approval.
B. 1. The home team must mail the scoresheet and fees before
noon of the day following their match. (Checks or money orders only)
Hand carried score sheets delivered to the CDC must be delivered before
noon on the Thursday following that match.
2. The total weekly fee of $4.00 per team member, (present or
absent) must be paid by all teams every week.
3. Both teams are accountable for the accuracy of the score sheet,
and attest to same by their team representative's signatures.
C. 1. The starting time of each match is 8:00 p.m.
2. No more than 5 min. should elapse between games
3. In any 01 game, singles, doubles or teams, if both teams have
been at double one (x1) for at least 15 min., either team rep. may call
for a coin flip to decide the winner of that game.
D. 1. A player may compete in only one of each type of game,
except they may play in all 801 team games.
2. Players must not be scheduled to compete unless they are
present. All players in attendance at the start of the match must play
at least four games. (Late arriving players will be placed in the lineup
only if their captain chooses, but if they are, they must play in as
many games as possible to bring their total as close to four as
possible.)
3. If a team is unable to field enough players in singles, they
may play shorthanded rather than forfeit the point(s). (Singles games
forfeited each receive 14 points for 50-out, the player(s) not
forfeiting still play the 50-out.)
4. Before each game, the home team must be the first to enter
their lineup on the scoresheet. Except for four (4) person team games,
teams must enter all players for each type of game at the same time.
5. Lineups should not be changed after the visiting team has
entered theirs, however, if the home team must change their lineup for
any reason, the visiting team is then permitted to change theirs.
E. 1. To begin games the home team must throw first for cork.
a. The second thrower may acknowledge a single or double cork
thrown by the first player and ask that it be removed from the board.
b. If both teams have at least thrown the first cork in
preparation to compete for a match point, neither team is permitted to
change their lineup until all points for that type of game are won.
c. Only players competing for that match point may throw for cork.
d. In case of ties, remove darts and reverse throwing order.
2. The home team must supply a scorekeeper for every game. This
person need not be a player, but should exhibit good darting manners
while chalking. The visiting team representative may request replacement
of an inadequate chalker but should volunteer a replacement.
3. The chalker should maintain an accurate count of darts thrown
as well as game score. While chalking the chalker should remain still
and face toward the chalk board or dart board. Unless asked, the chalker
must not volunteer information to the visiting team.
a. The turn score is recorded as zero (0) for missing player(s) of
a short handed team and darts thrown as three (3), thus maintaining the
correct team rotation.
b. Only the last throw of any game may ever be counted as less
than three (3) darts. All other throws, regardless of score, are
recorded as three (3) darts thrown.
4. Never during a turn should anyone (including the chalker) ever
move or adjust a dart already in the board. (Including corking)
5. The score of each dart is determined from the side of the wire
where it entered the board. Also, basic game rules and the following
requirements must be met.
a. At darts release the thrower was behind not on or over the
toe-line.
b. Without human intervention, it's point remained in contact with
the bristle portion of the board at least five (5) seconds after the
final dart of the turn was thrown and the dart was pulled from the
board.
6. Errors in arithmetic stand unless fixed prior to the start of that
teams next throw.
7. If a player completes a throw out of turn and is challenged by the
opposing team before they start a throw, that player is penalized. The
chalker erases the out-of-turn score and allows the regularly scheduled
player to throw. The out-of-turn player forfeits their next turn, with the
chalker recording three (3) darts thrown for zero (0) score.
a. An incomplete throw (less than three (3) darts thrown) has no
penalty. Pull the darts and continue.
b. An unchallenged throw changes that team's rotation to continue from
that point. (Player three (3) throws before player two (2), player four (4)
would throw next and player two (2) would then be last.)
8. The thrower is solely responsible for determining that the score is
correct prior to throwing any darts.
a. The chalker, if requested, should inform the thrower of what they
have left and/or have scored.
b. The thrower may request help with "out numbers" and/or any other
numbers or combinations thereof, including cricket numbers needed for score
and/or to "close", from any player or spectator, (including the chalker)
however, they must accept responsibility for determining that this advice is
correct. (Assume that players receiving help from their teammates have asked
for that help.)
F. 1. Deliberate use of an illegal player will result in a
penalty point for every winning game in which that player participated.
Using false names will result in all match points being forfeited.
2. Late and/or incomplete score sheets and/or missing league fees will
result in home team penalties. (Visiting teams will be penalized if their
fees are missing.) @ one (1) point per week for late score sheets and/or one
(1) point per week for missing fees.
a. Teams mailing cash with score sheets (if it arrives, will be
penalized one (1) point for the first offense, two (2) points for the
second, three (3) for the third, etc.)
b. Teams that issue bad checks, (insufficient funds, account closed,
etc.) by or for any person on that team roster will be considered as not
being paid for that week and as not being in good standing, until those
checks, including any extra charges, have been made good.
Any occurrences or discrepancies not specifically covered herein will be,
upon written request, interpreted by the league administrator in order to
resolve any protest.
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