PART 2
 
A.      As a player participates in a match for a team, the league adds their name to that team's active roster. Each team must have a minimum of 4 players on their roster. Players may be added to team rosters only with the league director’s approval. Any requests for changes in team rosters must be in writing. After the 7th week of any half, no player may be added, unless, without that player, a team roster would be less than 4 players. No more than six players may be on any team roster. You must enter the names of all team members on every scoresheet, even if they are absent. If you omit a name: we may assume the missing player has resigned from your team. If that player plays on your team in a future match, they may be an illegal player, and your team may be assessed 1 penalty point for any winning game they play in.
1.       A player may not change teams during the season, nor may a team change home taverns without league approval.
 
B.      1.       The home team must mail the scoresheet and fees before noon of the day following their match. (Checks or money orders only) Hand carried score sheets delivered to the CDC must be delivered before noon on the Thursday following that match.
2.       The total weekly fee of $4.00 per team member, (present or absent) must be paid by all teams every week.
3.       Both teams are accountable for the accuracy of the score sheet, and attest to same by their team representative's signatures.
 
C.      1.       The starting time of each match is 8:00 p.m.
2.       No more than 5 min. should elapse between games
3.       In any 01 game, singles, doubles or teams, if both teams have been at double one (x1) for at least 15 min., either team rep. may call for a coin flip to decide the winner of that game.
 
D.      1.       A player may compete in only one of each type of game, except they may play in all 801 team games.
2.       Players must not be scheduled to compete unless they are present. All players in attendance at the start of the match must play at least four games. (Late arriving players will be placed in the lineup only if their captain chooses, but if they are, they must play in as many games as possible to bring their total as close to four as possible.)
3.       If a team is unable to field enough players in singles, they may play shorthanded rather than forfeit the point(s). (Singles games forfeited each receive 14 points for 50-out, the player(s) not forfeiting still play the 50-out.)
4.       Before each game, the home team must be the first to enter their lineup on the scoresheet. Except for four (4) person team games, teams must enter all players for each type of game at the same time.
5.       Lineups should not be changed after the visiting team has entered theirs, however, if the home team must change their lineup for any reason, the visiting team is then permitted to change theirs.
 
E.      1.       To begin games the home team must throw first for cork.
a.       The second thrower may acknowledge a single or double cork thrown by the first player and ask that it be removed from the board.
b.       If both teams have at least thrown the first cork in preparation to compete for a match point, neither team is permitted to change their lineup until all points for that type of game are won.
c.       Only players competing for that match point may throw for cork.
d.       In case of ties, remove darts and reverse throwing order.
2.       The home team must supply a scorekeeper for every game. This person need not be a player, but should exhibit good darting manners while chalking. The visiting team representative may request replacement of an inadequate chalker but should volunteer a replacement.
3.       The chalker should maintain an accurate count of darts thrown as well as game score. While chalking the chalker should remain still and face toward the chalk board or dart board. Unless asked, the chalker must not volunteer information to the visiting team.
a.       The turn score is recorded as zero (0) for missing player(s) of a short handed team and darts thrown as three (3), thus maintaining the correct team rotation.
b.       Only the last throw of any game may ever be counted as less than three (3) darts. All other throws, regardless of score, are recorded as three (3) darts thrown.
4.       Never during a turn should anyone (including the chalker) ever move or adjust a dart already in the board. (Including corking)
5.       The score of each dart is determined from the side of the wire where it entered the board. Also, basic game rules and the following requirements must be met.
a.       At darts release the thrower was behind not on or over the toe-line.
b.       Without human intervention, it's point remained in contact with the bristle portion of the board at least five (5) seconds after the final dart of the turn was thrown and the dart was pulled from the board.
6.       Errors in arithmetic stand unless fixed prior to the start of that teams next throw.
7.       If a player completes a throw out of turn and is challenged by the opposing team before they start a throw, that player is penalized. The chalker erases the out-of-turn score and allows the regularly scheduled player to throw. The out-of-turn player forfeits their next turn, with the chalker recording three (3) darts thrown for zero (0) score.
a.       An incomplete throw (less than three (3) darts thrown) has no penalty. Pull the darts and continue.
b.       An unchallenged throw changes that team's rotation to continue from that point. (Player three (3) throws before player two (2), player four (4) would throw next and player two (2) would then be last.)
8.       The thrower is solely responsible for determining that the score is correct prior to throwing any darts.
a.       The chalker, if requested, should inform the thrower of what they have left and/or have scored.
b.       The thrower may request help with "out numbers" and/or any other numbers or combinations thereof, including cricket numbers needed for score and/or to "close", from any player or spectator, (including the chalker) however, they must accept responsibility for determining that this advice is correct. (Assume that players receiving help from their teammates have asked for that help.)
 
F.       1.       Deliberate use of an illegal player will result in a penalty point for every winning game in which that player participated. Using false names will result in all match points being forfeited.
2. Late and/or incomplete score sheets and/or missing league fees will result in home team penalties. (Visiting teams will be penalized if their fees are missing.) @ one (1) point per week for late score sheets and/or one (1) point per week for missing fees.
a.       Teams mailing cash with score sheets (if it arrives, will be penalized one (1) point for the first offense, two (2) points for the second, three (3) for the third, etc.)
b.       Teams that issue bad checks, (insufficient funds, account closed, etc.) by or for any person on that team roster will be considered as not being paid for that week and as not being in good standing, until those checks, including any extra charges, have been made good.
 
Any occurrences or discrepancies not specifically covered herein will be, upon written request, interpreted by the league administrator in order to resolve any protest.

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